![]() Alternatively, the Auroras can help soften any AA units within the attacking force, before the Raptors start their attack. Remember, Raptor's Alexander build expensive just like Kwai's MIG. While the Raptors (or other aircraft) is reloading, the Aurora Bomber can be sent to quickly catch up with the remaining unit to destroy them. With four Raptors, they can usually take out six light enemy units from a group of eight, with the other two either retreating or proceeding to a futile attack. Victory with general Alexander is about biding time and then obliterating your opponent all at once, via particle cannons and (maybe) a few aircraft.īeware artillery units such as SCUD Launchers, Nuke Cannons, enemy Tomahawks, Rocket Buggies, and the actual Chinese Artillery Barrage.īe wary of Saboteurs have Patriots spread near your Reactors to help avoid stealth insertions by the GLA.Īurora Bomber, Stealth Fighter and Raptors īuild a number of each aircraft in your airports, mixing both Raptors and Aurora Bombers. If your turrets and Fire Bases aren't enough defense, aircraft are your only other real defense, other than infantry and avengers, the latter being mostly for air assaults against you.Īs with all USA forces, intelligence is key, so use your initial general point on the sentry ability, coupled with your satellite ability, so you can keep an eye on all of your opponent's actions and never be surprised. ![]() When possible, have several Particle Cannons building at the same time, to aggravate opponents (for online) and have immense burst damage capabilities. Make sure to have more than enough power at all times, and space your Reactors out so as to avoid massive power loss. Use Supply Drop Zones liberally, five of them can be made per Reactor, as opposed to two and a half with the normal army. Get your Supply Drop Zones up before your Particle Cannons, so that when you run out of resources from your main supply dock, you still have a very good income. Use Fire Bases garrisoned with either two Rangers and two Missile Defenders or one Ranger, one Pathfinder and two Missile Defenders for every few (3–5) EMP Patriots you line up.Īdjust defenses accordingly based on your opponent, more infantry means more Fire Bases, more tanks/aircraft means more EMP Patriots. Use your EMP Patriot turrets liberally they are a decent all-around defense, and once the infantry stops moving, it's toast. Save your second general point for Pathfinders.Ĭontinue building Drop Zones, Particle Cannons, and maybe airfields along with more base defenses until you feel comfortable with obliterating your enemy. Have one Dozer stick to building your base (War Factory/Air Field (it's your preference), Strategy Center (Bombardment), Supply Drop Zone S, Particle Cannons) and keep your power supplied, while the other builds EMP Patriots and Fire Bases. If there are Oil Derricks, research Capture building and capture any that you can. Use your free Dozer once your Reactor is finished to start a Supply Center. Use your first Dozer to start a Reactor, then queue up another Dozer, and when it's ready start a Barracks.
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